Pages: Global | FFC | Link | Screen | Item | Weapon | Itemdata | Game | NPC | std | string
NPC Functions and Variables Documentation
Functions and Properties
Return Type | Function Information |
---|---|
bool | isValid() |
void | GetName(int buffer[]) |
int | ID |
int | Type |
int | X |
int | Y |
int | Z |
int | Jump |
int | Dir |
int | Rate |
int | Haltrate |
int | Homing |
int | Hunger |
int | Step |
bool | CollDetection |
int | ASpeed |
int | DrawStyle |
int | HP |
int | Damage |
int | WeaponDamage |
int | Stun |
int | OriginalTile |
int | Tile |
int | Weapon |
int | ItemSet |
int | CSet |
int | BossPal |
int | SFX |
int | Extend |
int | TileWidth |
int | TileHeight |
int | HitWidth |
int | HitHeight |
int | HitZHeight |
int | HitXOffset |
int | HitYOffset |
int | DrawXOffset |
int | DrawYOffset |
int | DrawZOffset |
int | Defense[] |
int | Attributes[] |
int | MiscFlags |
float | Misc[] |
void | BreakShield() |